![]() For example, a Phoenix Hawk in classic Battletech can move 6/9/6 (the last digit represents their jump distance). #Battletech alpha strike codeAny non-ground movement is further designated by a letter code next to their Movement number. Most units use a movement mode defined by their unit type. For more details regarding aerospace movement, refer to here. This is because aerospace operate on a different board scale than ground units. Unlike ground units, this value is not multiplied by 2. Like ground units, they convert to Alpha Strike using their cruising rate (known as their "Safe Thrust" value). Likewise, a Shadow Hawk with 5 Walking MP would be converted to 10" Movement.Īerospace units use Thrust Points instead of MPs. For example, a Warhammer with 4 Walking MP would be converted to 8" Movement in Alpha Strike. CONVERT MOVEMENT POINTS (MP) AND MOVEMENT MODESĮxcept when noted otherwise, all ground units in Alpha Strike receive 2 inches (2") of Movement for every Walking or Cruising MP its BattleTech version possesses. ^NOTE: The last grey box in the lower left corner is for Special Abilities that some units can perform such as Indirect Fire, ECM, TAG, etc.ģ.
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